using UnityEngine;

/// <summary>
/// Global扩展类
/// </summary>
public class Global : GameCore.Global
{
    protected override void Awake()
    {
        Initialize();
        Destroy(Instance.gameObject);
        instance = this;
    }

    protected override void Initialize()
    {
        Change();
        base.Initialize();
    }

    private void Start()
    {
        UI.Message.ShowUI("这里是热更新代码了!");
    }
}